Friday, July 30, 2010

Heuristics vs. User Research

People keep asking me about the W3C accessibility guidelines – a set of heuristics that should aid designers towards more accessible web sites. Of course these are not the only guidelines out there, BBC has it own accessibility guidelines and  there are several for web usability as well. Although I am familiar with the W3C guidelines, I didn’t use them in my MGUIDE work because I didn’t find them relevant. The reason is that the W3C guidelines are written specifically for web content and not for multimodal content. The research is the area of virtual humans provide more relevant heuristics, but there is still room for massive additions and improvements. Instead of heuristic evaluation, I decided to built my own theoretical framework to guide my research efforts. The framework is based on the relevant literature in the area and on well documented theories of human cognition. It provides all the necessary tools for iterative user testing and design refinement. 

There is no doubt that relying on user testing is costly and lengthy. This becomes even more difficult, when you have to deal with large groups of people as I did in MGUIDE. However the cost and time can be minimised with the use of proper tools. For example, the global lab project has created a virtual lab (on the popular Second Life platform) in which projects are accessible to anybody, anytime, and from anywhere. New research methods like eye tracking and emotion recognition, can reveal user insights with a relatively small group of people and with minimal effort. Soon enough perhaps, tools will include routines that calculate deep statistics with minimal intervention. User testing has definitely some way to go before it becomes mainstream, but I am sure we will get there.

Until then, Inspection methods (e.g., cognitive walkthroughs, expert surveys of the design, heuristic evaluations etc) are used to replace user testing. In such a process, some high level requirements are usually prototyped, and then judged by the expert against some established guidelines. A major problem with this approach though, is that there are over 1,000 documented design guidelines [1]. How do you choose which is one is proper given the specific context? It is my understanding that each institute/professional uses a set of best-practice guidelines, adapted from the relevant literature and from years of experience. However, even if these guidelines have worked in the past it doesn’t mean they will work again. Technology is progressing extremely fast, and people become more knowledgeable, and more accustomed to technology every single second. Therefore, even when inspection methods are used some form of user testing is necessary. A focus group for example, with a couple of users can provide enough user-insights to amend a design as necessary.

[1]http://www.nngroup.com/events/tutorials/usability.html 

 

 

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