(open_tag) BOOKMARK mark=‘anim,suggest’ (close_tag) Can I suggest you to have a look on wall (open_tag)BOOKMARK mark=‘anim,show_sea’(close_tag) that goes down the bold cliff and towards the sea?
Note: Open_tag and close_tag stand for the standard opening and closing tags. For some reason I can not display them here, correctly.b) Accurate extraction of tags from already tagged texts. These tags (shown above in red) can easily be used in Talos to tag texts in any language.
#Haptek Version= 2.00 Name=LocC_HB.hap HapType= script FileType= text## world It##prereq= none\clock [t= 0.0] \load [file= [sounds\LocC_HB.ogg]]\clock [t= 0] \SetSwitch [figure= fullBod switch= during state= start]\clock [t= 3] \SetSwitch [figure= fullBod switch= propably state= start]\clock [t= 5.1] \SetSwitch [figure= fullBod switch= used state= start]\clock [t= 9] \SetSwitch [figure= fullBod switch= when state= start]\clock [t= 11] \SetSwitch [figure= fullBod switch= retake state= start]\clock [t= 13.1] \SetSwitch [figure= fullBod switch= converted state= start]\clock [t= 18] \SetSwitch [figure= fullBod switch= retake state= start]\clock [t= 21] \SetSwitch [figure= fullBod switch= and_the state= start]\clock [t= 23] \SetSwitch [figure= fullBod switch= become_again state= start]\clock [t= 26.4] \SetSwitch [figure= fullBod switch= after state= start]\clock [t= 31] \SetSwitch [figure= fullBod switch= while state= start]\clock [t= 35] \SetSwitch [figure= fullBod switch= today state= start]\clock [t= 38.75] \SetSwitch [figure= fullBod switch= from_the state= start]\clock [t= 40.85] \SetSwitch [figure= fullBod switch= name state= start]\clock [t= 42.7] \SetSwitch [figure= fullBod switch= contradictory2 state= start]\clock [t= 44.6] \SetSwitch [figure= fullBod switch= exist_near state= start]\clock [t= 48] \SetSwitch [figure= fullBod switch= large2 state= start]\clock [t= 51] \SetSwitch [figure= fullBod switch= find_series state= start]\clock [t= 52.8] \SetSwitch [figure= fullBod switch= important state= start]\clock [t= 57] \SetSwitch [figure= fullBod switch= whole state= start]\clock [t= 62] \SetSwitch [figure= blackboard switch= enter state= on]\clock [t= 62] \settexture [figure= blackboard tex= museum1.jpg]\clock [t= 63.9] \SetSwitch [figure= fullBod switch= museum1 state= start]\clock [t= 66.1] \settexture [ figure= blackboard tex= museum2.jpg]\clock [t= 66.1] \SetSwitch [figure= fullBod switch= museum2 state= start]\clock [t= 68.3] \SetSwitch [figure= fullBod switch= as_well state= start]\clock [t= 78] \SetSwitch [figure= blackboard switch= enter state= close]\clock [t= 80] \SetSwitch [figure= fullBod switch= plateia_9 state= start]\clock [t= 87] \SetSwitch [figure= fullBod switch= contradictory2 state= start]\clock [t= 91] \SetSwitch [figure= fullBod switch= propably state= start]\clock [t= 98] \SetSwitch [figure= fullBod switch= named state= start]\clock [t= 101] \SetSwitch [figure= fullBod switch= no_help state= start]\clock [t= 105] \SetSwitch [figure= fullBod switch= plateia_10 state= start]\clock [t= 109] \SetSwitch [figure= fullBod switch= which state= start]\clock [t= 114] \SetSwitch [figure= fullBod switch= which state= start]\clock [t= 118] \SetSwitch [figure= fullBod switch= point state= start]\clock [t= 124] \SetSwitch [figure= fullBod switch= of_course_left state= start]\clock [t= 132] \SetSwitch [figure= fullBod switch= if_else state= start]\counter [name= [LocC_HBcounter] i0=0 f0= 1]